This diagram was created by JJ Perez, Stevie Petet, and I. My main focus during the creation of it was to gather information and to make sure that we have everything we need.
Interviewing is an important step of research relating to data involving people and their stories. It is a good way of collecting multiple data points. You are writing down what they say as a data point, but also body language and their surroundings. All of these data points could lead to a different result than expected. For example, the research on new products design to help low-income Mexicans save money. Going into the study, they probably thought these really not saving any money. Which after the interviews, they realize that these families save money in different ways than the bank. It was a different result than expected.
Getting People to Talk: An Ethnography & Interviewing Primer
One of the biggest takes away from the Getting People to Talk: An Ethnography & Interviewing Primer is bad habit while interviewing someone. I did not realize I had all these bad habits while I interview people. Some of those habits are nodding your head, saying yeah while someone talks, using a statement like “that’s interesting” as a jumping point to your next topic, etc. When gathering data, interviewing could be a very helpful process. For the research that the group I am in for my class. Interviewing will be a big part of our data gathering. Knowing how to interview well will be crucial. Another take away is how we step into someone shoes to understand their perspective after we gather information about them. This is interacting with their environment. For example, say you just gather information about a shop people spend a lot of time at. To understand their perspective, you should go to that store as a custom. It could give you an insight that you could not gather from the interview.
What Does it Mean to be a Human-Centered Designer?
What does it mean to be a human-centered designer? This is the question at hand and the focus of this article. It starts by stating that all problems are solvable, no matter how big they are. When people and designers began to truly believe that statement is when true impact happens. First it takes a certain mindset to believe that statement. The article states there are seven mindsets which are: empathy, optimism, iteration, creative confidence, making, embracing ambiguity, and learning from failure. Out of those seven, I believe that learning from failure is one of the most important ones. I believe this because learning from failure teaching you lessons that you would not learn from anything else. Lessons that you can take into other projects that gives you a new mindset and new solutions to the problem at hand. Besides these seven mindsets, there is a process to human-center design. The process is three steps that is helpful when taking on an array of problems. The three steps are: inspiration, ideation, and implementation. Each step allows progress that leads to a real solution. Which that solution could lead to real change and impact. Human-centered design is a lot more than just designing something to fix a problem. It’s understanding the lives that will be impacted and how the design will impact those lives.